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Creators/Authors contains: "Abdullah, Adnan"

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  1. Free, publicly-accessible full text available June 21, 2026
  2. Underwater ROVs (Remotely Operated Vehicles) are unmanned submersibles designed for exploring and operating in the depths of the ocean. Despite using high-end cameras, typical teleoperation engines based on first-person (egocentric) views limit a surface operator’s ability to maneuver the ROV in complex deep-water missions. In this paper, we present an interactive teleoperation interface that enhances the operational capabilities via increased situational awareness. This is accomplished by (i) offering on-demand third-person (exocentric) visuals from past egocentric views, and (ii) facilitating enhanced peripheral information with augmented ROV pose in real-time. We achieve this by integrating a 3D geometry-based Ego-to-Exo view synthesis algorithm into a monocular SLAM system for accurate trajectory estimation. The proposed closed-form solution only uses past egocentric views from the ROV and a SLAM backbone for pose estimation, which makes it portable to existing ROV platforms. Unlike data-driven solutions, it is invariant to applications and waterbody-specific scenes. We validate the geometric accuracy of the proposed framework through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. A subjective evaluation on 15 human teleoperators further confirms the effectiveness of the integrated features for improved teleoperation. We demonstrate the benefits of dynamic Ego-to-Exo view generation and real-time pose rendering for remote ROV teleoperation by following navigation guides such as cavelines inside underwater caves. This new way of interactive ROV teleoperation opens up promising opportunities for future research in subsea telerobotics. 
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  3. Underwater ROVs (Remotely Operated Vehicles) are unmanned submersibles designed for exploring and operating in the depths of the ocean. Despite using high-end cameras, typical teleoperation engines based on first-person (egocentric) views limit a surface operator’s ability to maneuver the ROV in complex deep-water missions. In this paper, we present an interactive teleoperation interface that enhances the operational capabilities via increased situational awareness. This is accomplished by (i) offering on-demand third-person (exocentric) visuals from past egocentric views, and (ii) facilitating enhanced peripheral information with augmented ROV pose in real-time. We achieve this by integrating a 3D geometry-based Ego-to-Exo view synthesis algorithm into a monocular SLAM system for accurate trajectory estimation. The proposed closed-form solution only uses past egocentric views from the ROV and a SLAM backbone for pose estimation, which makes it portable to existing ROV platforms. Unlike data-driven solutions, it is invariant to applications and waterbody-specific scenes. We validate the geometric accuracy of the proposed framework through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. A subjective evaluation on 15 human teleoperators further confirms the effectiveness of the integrated features for improved teleoperation. We demonstrate the benefits of dynamic Ego-to-Exo view generation and real-time pose rendering for remote ROV teleoperation by following navigation guides such as cavelines inside underwater caves. This new way of interactive ROV teleoperation opens up promising opportunities for future research in subsea telerobotics. 
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  4. This paper addresses the challenge of deploying machine learning (ML)-based segmentation models on edge platforms to facilitate real-time scene segmentation for Autonomous Underwater Vehicles (AUVs) in underwater cave exploration and mapping scenarios. We focus on three ML models-U-Net, CaveSeg, and YOLOv8n-deployed on four edge platforms: Raspberry Pi-4, Intel Neural Compute Stick 2 (NCS2), Google Edge TPU, and NVIDIA Jetson Nano. Experimental results reveal that mobile models with modern architectures, such as YOLOv8n, and specialized models for semantic segmentation, like U-Net, offer higher accuracy with lower latency. YOLOv8n emerged as the most accurate model, achieving a 72.5 Intersection Over Union (IoU) score. Meanwhile, the U-Net model deployed on the Coral Dev board delivered the highest speed at 79.24 FPS and the lowest energy consumption at 6.23 mJ. The detailed quantitative analyses and comparative results presented in this paper offer critical insights for deploying cave segmentation systems on underwater robots, ensuring safe and reliable AUV navigation during cave exploration and mapping missions. 
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  5. This paper explores the design and development of a language-based interface for dynamic mission programming of autonomous underwater vehicles (AUVs). The proposed `Word2Wave' (W2W) framework enables interactive programming and parameter configuration of AUVs for remote subsea missions. The W2W framework includes: (i) a set of novel language rules and command structures for efficient language-to-mission mapping; (ii) a GPT-based prompt engineering module for training data generation; (iii) a small language model (SLM)-based sequence-to-sequence learning pipeline for mission command generation from human speech or text; and (iv) a novel user interface for 2D mission map visualization and human-machine interfacing. The proposed learning pipeline adapts an SLM named T5-Small that can learn language-to-mission mapping from processed language data effectively, providing robust and efficient performance. In addition to a benchmark evaluation with state-of-the-art, we conduct a user interaction study to demonstrate the effectiveness of W2W over commercial AUV programming interfaces. Across participants, W2W-based programming required less than 10% time for mission programming compared to traditional interfaces; it is deemed to be a simpler and more natural paradigm for subsea mission programming with a usability score of 76.25. W2W opens up promising future research opportunities on hands-free AUV mission programming for efficient subsea deployments. 
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    Free, publicly-accessible full text available May 19, 2026
  6. — In this paper, we present CaveSeg - the first visual learning pipeline for semantic segmentation and scene parsing for AUV navigation inside underwater caves. We address the problem of scarce annotated training data by preparing a comprehensive dataset for semantic segmentation of underwater cave scenes. It contains pixel annotations for important navigation markers (e.g. caveline, arrows), obstacles (e.g. ground plain and overhead layers), scuba divers, and open areas for servoing. Through comprehensive benchmark analyses on cave systems in USA, Mexico, and Spain locations, we demonstrate that robust deep visual models can be developed based on CaveSeg for fast semantic scene parsing of underwater cave environments. In particular, we formulate a novel transformer-based model that is computationally light and offers near real-time execution in addition to achieving state-of-the-art performance. Finally, we explore the design choices and implications of semantic segmentation for visual servoing by AUVs inside underwater caves. The proposed model and benchmark dataset open up promising opportunities for future research in autonomous underwater cave exploration and mapping. 
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